The Importance of a Satysfying Ending

TheEnd

Those who follow me on Twitter probably already know that I’ve finally finished Dragon: Age Inquisition. I’ve played the game quite extensively in February, and when it became clear I’m getting close to the end, I took a break, not ready to finish it yet. At the same time I was surprised with the main plot line’s length and complexity, or what I’d rather consider the lack of them. I usually don’t rush through the games, and even though I enjoy the story, the open worlds/areas push me to explore every nook and cranny, and interesting characters make me interact multiple times with every single one of them just to check if they have something new to tell me. Needless to say, my progression is quite slow and I enjoy it this way, so getting close to the main storyline’s end after roughly of 60 or 70 hours of mostly bickering about, came as quite a shock to me. (more…)

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