Gaming Writer’s Saturday: Age of Wonders

1Some of you might remember the awesome series Heroes of Might and Magic that brought an excellent turn-based strategy and RPG elements together, and created a memorable and colorful world. I followed the series up to the fifth part, and although some hardcore fans argue the changes to the system, I still enjoyed the campaigns and gameplay. But at the same time the fairytale-like graphics made me miss another game, probably less known, but darker… and as entertaining as HoMM: Age of Wonders. That’s why I couldn’t say no to GOG.com sale (thank you, GOG!) that offered me both parts of the game I started playing when I was still in high school (and that was quite a long time ago).

Age of Wonders got me glued to the screen for the long hours with it’s multiple choice plot line, dark graphic and generally less fairytale feel. It ensured I stayed immersed with the journal entries of the main character (that I got to create and keep throughout the campaign, just like in any “proper” RPG) and made me replay the campaign choosing different paths to the victory. I confess, I was more inclined to play with the Dark Elves’ Cult of Storms faction than to help High Elves’ Keepers, but all in all I’ve finished the campaign playing both sides… or so I remember. (more…)

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Gaming Writer’s Saturday: Shadowrun Returns, Shadowrun Dragonfall

1More than video games, I love a good tabletop RPG game and in the past I used to play regularly (and still would if I had a chance), so I wasn’t unfamiliar with the name “Shadowrun”, though I never get to play the tabletop version, and when Shadowrun Returns emerged on the Kickstarter, I didn’t think much of it. I didn’t get the game until much later, when Shadowrun: Dragonfall was already out. A friend recommended it to me, so I purchased the bundle and found myself immersed in the dark and rich world of magic, technology, powerful corporations, and shadowrunners. (more…)

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Gaming Writer’s Saturday

1I’ve been a gamer for about as long as I’ve been writing stories. First on Atari XP, then on Intel 386, and finally on stronger PCs and laptops as well as game consoles. Whenever I need to relax a bit and I’m too tired to read, I switch a video game on. Games also help me when I search for inspiration, so it seemed like a good idea to share all the games that support my procrastination … erm, I mean my writing. These can be critically acclaimed and world-wide famous big games, little flash applications or classics only really old people remember. (more…)

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The Importance of a Satysfying Ending

TheEnd

Those who follow me on Twitter probably already know that I’ve finally finished Dragon: Age Inquisition. I’ve played the game quite extensively in February, and when it became clear I’m getting close to the end, I took a break, not ready to finish it yet. At the same time I was surprised with the main plot line’s length and complexity, or what I’d rather consider the lack of them. I usually don’t rush through the games, and even though I enjoy the story, the open worlds/areas push me to explore every nook and cranny, and interesting characters make me interact multiple times with every single one of them just to check if they have something new to tell me. Needless to say, my progression is quite slow and I enjoy it this way, so getting close to the main storyline’s end after roughly of 60 or 70 hours of mostly bickering about, came as quite a shock to me. (more…)

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