I don’t game as much as I used to, with writing greedily taking over every available moment, but after I won NaNoWriMo a few days early, I gave myself a weekend of video gaming in reward. That meant finally getting to the end of Greedfall: a game that I came across by chance and that surprised me in many positive ways.
Yet another month goes by in my writer’s life. This time it was full of excitement: some planned and long-awaited, some unexpected. I also managed to be quite productive, as if with the summer gone, my body woke up from the “heat slumber”.
Inquisitor is a game developed by a Czech studio, Cinemax Games. This game sat in my GoG library, insignificant and forgotten, until I got a real craving for some good old-style RPG and I decided to give it a go.
I played Arcanum: Of Steamworks and Magick Obscura when it first came out in 2001. I waited for the game only because three of its developers were the people involved in Fallout 2 which I loved, and Arcanum promised a similar game-play, rich story and turn-based combat. I still remember the doubtful thoughts when I’ve learned that Arcanum would not transfer me to a post-apocalyptic world, but instead invite me to the world of fantasy. What interesting and fresh could there be about fantasy in the games mostly dominated back then by Dungeons & Dragons cliches? Oh, how little I …
I first learned of Divinity: Original Sin when it was released, but I’ve been playing another game at that time, and I wasn’t keen on spending money on something that I didn’t know much about. Then the positive reviews poured in, and my gaming friends started mentioning it more and more often, so I added it to my wishlist, but of course, I had plenty of other games to play… But in the end I craved for some old-style cRPG, so the game got its chance. And I tell you, it didn’t waste it for sure.