I played Arcanum: Of Steamworks and Magick Obscura when it first came out in 2001. I waited for the game only because three of its developers were the people involved in Fallout 2 which I loved, and Arcanum promised a similar game-play, rich story and turn-based combat. I still remember the doubtful thoughts when I’ve learned that Arcanum would not transfer me to a post-apocalyptic world, but instead invite me to the world of fantasy. What interesting and fresh could there be about fantasy in the games mostly dominated back then by Dungeons & Dragons cliches?
Oh, how little I knew. The game had charmed me, and now, after fifteen years, when I came back to the game, it’s still the same. (more…)