Finding Time for Important Things

My flamenco shoes have been sitting in the wardrobe for years… A random thought triggered by an online add made me realize that my shoes had been stuck in various wardrobes for good 10 years now. My bellydancing scarf might not have accrued such an impressive number, but it isn’t far behind, and the fan veils I wished to learn to use… I never took them with me from Ireland. And that’s only dancing I’ve been neglecting. If I had a closer look at my art supplies, the list would become even longer, though at least I make use of it once every few months.

Such is the the fate of the creative types who always find more things to do or try. (more…)

7 Comments

Gaming Writer’s Saturday: Fallout 76

I’ve been a fan of Fallout series since almost the very beginning of the series, back in 1998 when Black Isle Studios made the first two installments of the game. The post-apocalyptic world, so unlike the contemporary lousy YA renditions, mesmerized with the mix of great storytelling, complete freedom, and that pinch of an absurd humor that fitted right in with the world changed by the nuclear bombs.

Then, Bethesda Studios know of its Elder Scrolls series, took over Fallout and breathed new life into it. I was once – or actually twice – more lost in the world of retro sci-fi.

Yet, at the announcement of Fallout 76, I couldn’t help but wondering. An online game sounded like fun, but even if it wasn’t a massive multiplayer, and the prospect of venturing into West Virginia with a couple of my friends was enticing, gaming with other people brings a fair amount of problems. Extensive player killing, annoying players, simplified game mechanics or quests… On top of that, the studio announced there wouldn’t be any human non-player characters which required a new approach to quests and revealing the storyline. This all raised concerns. Would it live up to Fallout’s legend?

At the same time, Bethesda never disappointed me. From Morrowind through Fallout 4 to Elder Scrolls Online, not a single game had disappointed me so far. I knew I’d have to try it out, no matter what others were going to say about the game. (more…)

16 Comments

The Wordwitch: A Writer’s Life in Pictures – January

The Wordwitch (which got its name thanks to Myk Pilgrim) is a series of drawings I started back in January 2017. At first, it was one image, but soon more ideas followed and my notebook filled with more pictures. As I just recently launched my Facebook Page, it seemed a good time to start sharing them.

These drawings appear weekly on Tuesdays, on social media under the #thewordwitch hashtag, and are a monthly roundup post here. I hope you’ll enjoy them. (more…)

9 Comments

The Wordwitch: A Writer’s Life in Pictures – December

The Wordwitch

The Wordwitch (which got its name thanks to Myk Pilgrim) is a series of drawings I started back in January 2017. At first, it was one image, but soon more ideas followed and my notebook filled with more pictures. As I just recently launched my Facebook Page, it seemed a good time to start sharing them.

These drawings appear weekly on Tuesdays, on social media under the #thewordwitch hashtag, and are a monthly roundup post here. I hope you’ll enjoy them. (more…)

2 Comments

The Wordwitch: Writer’s Life in Pictures – November

The Wordwitch

The Wordwitch (which got its name thanks to Myk Pilgrim) is a series of drawings I started back in January 2017. At first, it was one image, but soon more ideas followed and my notebook filled with more pictures. As I just recently launched my Facebook Page, it seemed a good time to start sharing them.

These drawings appear weekly on Tuesdays, on social media under the #thewordwitch hashtag, and are a monthly roundup post here. I hope you’ll enjoy them.

(more…)

9 Comments

Gaming Writer’s Saturday – Divinity: Original Sin 2

A year ago, I was writing about Divinity Original Sin, and how the game surprised me with its rich storyline and great writing. I was already waiting for the second installment of the game, having backed it on Kickstarter in 2015, and even though the game came out later than I expected, it was definitely worth the wait.

Being a backer meant that I had access to the in-development version of the game, but even though I couldn’t wait for to play, in the end I didn’t spend much time with this version. I wanted to taste the finished product instead of guessing how it was going to look like. (more…)

5 Comments