Back in March 2022, a writer friend introduced me to 3D art and rendering, and ever since, I’ve been exploring it, teaching myself the intricacies of producing good renders such as posing, lighting, and post work. In December 2022, I decided it was time to share what I accomplished, so I started posting images I created to social media.
This post collects all the pieces from the two month period, and I intend for it to be a start of a recurring series for all those who are too busy to keep up with social media posts. If you’d rather see them as they come, new images are posted on my Facebook, Instagram, Twitter, and Mastodon every Wednesday.
It was the First Contact Day on April 5th, celebrating Star Trek series, so I picked something matching the theme. It’s one of those I had a lot of fun with exploring and experimenting. A lot of post work was involved too.
A moving settlement… or a treeman with houses. Would you spend your vacation there?
Not much story behind this one except that I wanted to do something in a cyberpunk flavor.
Sometimes making art isn’t about making the best thing but about experimenting or learning. Here I was testing making fog horses and working with mist, and the end result might not be a masterpiece, but I decided to share it anyway.
May us the month when artist share their pictures of mermaids with the #mermay tag. I wouldn’t be able to commit to a full month, but I still added my meager contribution: a 3d render of a mermaid in a sunken shop mall.
May is time for flowers and love, so here’s a related picture of a couple living their peaceful years. With an added dragon to stay true to SFF themes.
It’s one of my earlier renders, and I learned a lot doing it, especially about incorporating postwork to make the final art.
I’m going big, but big environments mean a huge strain to my graphics card (buy my books, so I can get a better one and share more art? 😉 ), so fog was done in postwork.
The Power of Imagination
I’m from Poland, and on June 1st, everyone there celebrates Children’s Day, so on the last day of May, I shared a related 3d art—one of my early renders. And I can tell you the render nearly killed my PC. I really need a better graphics card!